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		<span>欢迎来到Matou的主页</span>
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				<div style="font-size: 48px; color: white; margin-top: 40px;"> ZHUXIN CHEN</div>
				<div style="font-size: 24px; color: white; height: 45px;"> 陈主昕 | 3rd-year M.D. Student</div>
				<div style="color: darkgray;">13408592744 <a href="#" style=" margin-left: 20px;"> chen82252110@foxmail.com</a></div>
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			<div class="divtitle">教育经历</div>
			<div class="teaching">
				<div class="name">四川大学</div>
				<div class="degree">2019.09--至今</div>
				<div class="desc">
					现阶段，我的主要研究方向为图形学，自从2019年6月开始进入实验室之后，便跟随项目组进行项目研究，并在这期间夯实了图形学的相关基础。
					到目前为止，我参与了三个图形学相关项目的研究工作。通过参与这三个项目的科研工作，使我对自己所掌握的图形学知识有了更多的了解，
					并在此期间自己复现了一些感兴趣的论文，由此扩展了自己的知识面。
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				<div class="name">四川师范大学</div>
				<div class="degree">2015.09--2019.06</div>
				<div class="desc">
					我的本科专业为软件工程，修习了C、C++等程序设计语言、数据结构、算法分析与设计、操作系统等必修课程。
					并且，我在大学期间通过参与多个项目的开发，熟悉了项目开发的整体流程，并能快速融入团队，能够很好地与团队协同工作。
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			<div class="divtitle">获奖荣誉</div>
			<div class="awards">
				<ul style="list-style: none;">
					<li><div>国家励志奖学金</div><div>2016、2017、2018</div></li>
					<li><div>四川大学二等奖学金</div><div>2021</div></li>
					<li><div>四川大学三等奖学金</div><div>2019、2020</div></li>
					<li><div>四川师范大学优秀毕业生</div><div>2019</div></li>
					<li><div>四川师范大学二等奖学金</div><div>2016、2017、2018、2019</div></li>
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	<div class="research">
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		<div class="divtitle">项目经历</div>
		<div class="rese">
			<div class="left" align="center"><img style="height: 200px; width: auto;" src="./images/pro4.png" /></div>
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				<div class="name">基于凝视区的虚拟点光源裁剪</div>
				<div class="degree">2020.11--2021.02</div>
				<div class="desc">
					<ul>
						<li>提出一个基于即时辐射度算法的凝视区渲染框架；</li>
						<li>改进虚拟点光源的重要性计算方法；</li>
                        <li>提出一个基于局部空间信息的可见性近似方法。</li>
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				<a href="https://www.sciencedirect.com/science/article/pii/S0097849321000637" target="_blank"> &nbsp;&nbsp;&nbsp;Paper&nbsp;&nbsp; </a>
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		<div class="rese">
			<img class="left" src="./images/pro3.png" />
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				<div class="name">基于VPL和光线追踪的全局光照</div>
				<div class="degree">2020.09--2020.11</div>
				<div class="desc">
					<ul>
						<li>对场景进行均匀remesh，通过生成的四边形网格来生成VPLs；</li>
						<li>自底向上将VPLs合并生成VPL tree；</li>
                        <li>结合光线追踪与lightcuts方法来选择VPLs，从而生成一次间接光照效果。</li>
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		<div class="rese">
			<img class="left" src="./images/pro2.png" />
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				<div class="name">基于多分层方法的人物动态形变的实时模拟</div>
				<div class="degree">2020.04--2020.09</div>
				<div class="desc">
					<ul>
						<li>使用CUDA来提升模拟的效率；</li>
						<li>改进模拟单元，精细化模拟效果；</li>
                        <li>针对PBD的Gauss-Seidel solver，提出了一种可高度并行化的解决方案。</li>
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		<div class="rese">
			<img class="left" src="./images/pro1.png" />
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				<div class="name">基于随机森林的并行绘制系统的负载均衡</div>
				<div class="degree">2019.06--2020.03</div>
				<div class="desc">
					<ul>
						<li>研究场景信息的数据降维方法；</li>
						<li>研究基于漫游习惯及负载变化程度的重要性评估方式，用重要性采样来精炼数据集；</li>
						<li>提出基于MP相异度的KD树，用于加快数据邻域的寻找效率和提高重要性计算的可靠性。</li>
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		<div class="divtitle">论文复现</div>
		<div class="teaching">
			<div class="name">Kernel Foveated Rendering</div>
			<div class="degree" style="margin-bottom: 7px;">Interactive 3D Graphics and Games(2018)</div>
			<a href="https://gitee.com/matou17/kernel-foveated-rendering" target="_blank"> &nbsp;&nbsp;&nbsp;Link&nbsp;&nbsp; </a>
			<a href="https://www.youtube.com/watch?v=VOpC-xEaB-Q" target="_blank"> &nbsp;&nbsp;&nbsp;Video&nbsp;&nbsp; </a>
			<a href="http://www.cs.umd.edu/~varshney/papers/Meng_KernelFoveatedRendering_PACM_2018.pdf" target="_blank"> &nbsp;&nbsp;&nbsp;PDF&nbsp;&nbsp; </a>
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		<div class="teaching">
			<div class="name">Shadow Mapping for Hemispherical and Omnidirectional Light Sources</div>
			<div class="degree" style="margin-bottom: 7px;">Advances in Modelling, Animation and Rendering(2002)</div>
			<a href="https://gitee.com/matou17/paraboloid-shadow-map" target="_blank"> &nbsp;&nbsp;&nbsp;Link&nbsp;&nbsp; </a>
			<a href="https://www.youtube.com/watch?v=LDF_EocdTFc" target="_blank"> &nbsp;&nbsp;&nbsp;Video&nbsp;&nbsp; </a>
			<a href="http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.11.3540&rep=rep1&type=pdf" target="_blank"> &nbsp;&nbsp;&nbsp;PDF&nbsp;&nbsp; </a>
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		<div class="teaching">
			<div class="name">Reflective Shadow Maps</div>
			<div class="degree" style="margin-bottom: 7px;">Interactive 3D Graphics and Games(2005)</div>
			<a href="https://gitee.com/matou17/reflective-shadow-map" target="_blank"> &nbsp;&nbsp;&nbsp;Link&nbsp;&nbsp; </a>
			<a href="https://www.youtube.com/watch?v=6iil7EMV-8Y" target="_blank"> &nbsp;&nbsp;&nbsp;Video&nbsp;&nbsp; </a>
			<a href="https://users.soe.ucsc.edu/~pang/160/s13/proposal/mijallen/proposal/media/p203-dachsbacher.pdf" target="_blank"> &nbsp;&nbsp;&nbsp;PDF&nbsp;&nbsp; </a>
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		<div class="teaching">
			<div class="name">Multi-layer Lattice Model for Real-Time Dynamic Character Deformation</div>
			<div class="degree" style="margin-bottom: 7px;">Computer Graphics Forum(2015)</div>
			<a href="https://gitee.com/matou17/cpuskeleton-animation" target="_blank"> &nbsp;&nbsp;&nbsp;Link&nbsp;&nbsp; </a>
			<a href="https://www.youtube.com/watch?v=xgx6M9o_RUs" target="_blank"> &nbsp;&nbsp;&nbsp;Video&nbsp;&nbsp; </a>
			<a href="https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.12749" target="_blank"> &nbsp;&nbsp;&nbsp;PDF&nbsp;&nbsp; </a>
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	<div class="others">
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		<div class="divtitle">个人技能</div>
		<div class="teaching">
			<ul style="font-size:22px; color: rgb(67, 78, 94);">
				<li>掌握C++，了解常见的设计模式；</li>
				<li>掌握图形学基本知识和OpenGL；</li>
				<li>熟悉Visual Studio、Render Doc和Git；</li>
				<li>使用过CUDA和Unity3D引擎；</li>
				<li>英语六级。</li>
			</ul>
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